You can only use each effect of "Reptilianne Recoil" once per turn. WIND: You must pay 500 Life Points to activate a Spell Card. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can only use this effect of "Trickstar Light Arena" once per turn. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). You can only activate 1 "Restoration of the Monarchs" per turn. (You can only gain this effectonce per turn.) You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. You can only use each effect of "Giant Ballpark" once per turn. WATER: During your End Phase: Discard 1 card. both of which I don't recommend. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Ignister A.I.Land" once per turn. During each of your End Phases, pay 500 Life Points or destroy this card. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. You can only use each effect of "Ogdoadic Origin" once per turn. (This card is always treated as a "Fire Formation" card.). Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Please send feedback or corrections here. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? Trap Cards. All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only activate 1 "Stairway to a Fabled Realm" per turn. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use this effect of "Cyberdark Inferno" once per turn. You can banish 3 "Danger!" When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. The player with the lowest LP takes no damage. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. card.). You can only use this effect of "Magician's Salvation" once per turn. Monsters cannot attack, except Link Monsters. You can only use this effect of "Archfiend Palabyrinth" once per turn. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. You can only use each effect of "Megaroid City" once per turn. Type: Spell The Beginning of the End makes a great mid- or late-game spell. Risk of becoming useless if your opponent is also running a 30-card deck. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. When this card is Tribute Summoned, destroy 1 face-down card on the field. 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. You can only use this effect of "Mount Sylvania" once per turn. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. 4+: Once per turn, during your Main Phase: You can draw 1 card. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. <br> 2: Change 1 monster on the field . Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "The Prime Monarch" once per turn. Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. The equipped monster can be treated as 2 Tributes for a Tribute Summon. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. Cards that return a specific . You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. 2 Level 2 Aqua-Type monsters. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. You can only activate "The Seal of Orichalcos" once per Duel. Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). Monsters you control, except "Ghostrick" monsters, cannot attack. I need cards that work immediately. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. which is semi-limited - as it gets your deck started. You can only use this effect of "Ecole de Zone" once per turn. | The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. You can only activate 1 "Impcantation Thanatosis" per turn. You can only activate 1 "Drytron Fafnir" per turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. Yu-Gi-Oh! During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. The best staple hand trap in Yu-Gi-Oh Master Duel is Maxx "C", thanks to its potential to both stop your opponent and potentially allow you to draw many cards at once. You can only activate 1 "Magical Meltdown" per turn. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. You can only use this effect of "Sky Iris" once per turn. Level 1) for the rest of this turn. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. All linked monsters on the field gain 500 ATK/DEF. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. You can only use this effect of "Triamid Fortress" once per turn. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. You can only activate 1 "Gateway to Chaos" per turn. You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. (This card's name is always treated as "Umi".). Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. monsters on the field by 2 during the Main Phase and Battle Phase. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Field Spell Cards cannot be activated the turn this card is destroyed. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. All Dragon monsters on the field gain 300 DEF. You can only use this effect of "Generaider Boss Stage" once per turn. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. Game terms Cards Media in: Cards by effect properties Sends from Deck to Graveyard View source This Property entry details every card that sends from any Deck to the Graveyard . Neither player can Tribute Summon monsters, except Zombie-Type monsters. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Send a card from the Deck to the Graveyard. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. Your opponent cannot target "Danger!" You can only use each of the following effects of "Dragonic Pendulum" once per turn. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. You can only activate 1 "Magician's Salvation" per turn. You can only use this effect of "S-Force Bridgehead" once per turn. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. card from your Deck to your hand, except "F.A. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. All face-up monsters on the field become DARK. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. Nebula Dragon. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. You cannot Special Summon monsters from your Extra Deck. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Cards that return any number of Monster Cards once. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position.
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