While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. Weapon (+1 longsword), rare (requires attunement). Flux regains its elemental affinity traits after the next long rest. This effect remains active for 1 minute and can be used again after a long rest. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. Fate's Bond. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. Watch headings for an "edit" link when available. Let your word be your promise." Any opportunity attacks taken during the activation of this item are made at advantage. Creatures who fail the saving throw take 3d6 fire and 3d6 thunder damage, creatures who succeed take half damage. A thrown card magically reappears on the bottom of the card case. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. Weapon (greatsword), Legendary (requires attunement). Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. As his trembling hands opened it, he read. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. A long leather coat with an inner lining of woven shadow. Homebrew Wondrous Items. You are considered proficient with this weapon if you are an elf or half-elf. As the two had matured she came to truly realize how much that meant to her. As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. Weapon (Club), Very Rare (requires attunement). In its place was a letter, unmarked, sealed with the black symbol of a single feather. Wondrous Item (crown), Artifact (requires attunement). You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. Magic Weapons (scimitars), very rare (requires attunement). The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. A dart from the Bleeding Bouquet has a +1 bonus to attack and damage rolls. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. Attacks with this glaive deal an additional 1d4 fire damage, and organic non-undead creatures killed with the glaive are cooked and readily consumable for 24 hours before spoiling. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Append content without editing the whole page source. Wondrous Item, artifact (requires attunement by a draconic sorcerer). Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). The rat swarm lasts for 1 minute or until it's HP is reduced to 0. The cloud dissipates after one round whenever the effect ends. The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. A magic item's description gives the item's name, its category, its rarity, and its magical properties. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. A creature with legendary actions is unaffected by the scroll. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. This greatclub has a +2 modifier to attack and damage rolls. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. If you're reduced to 0 hit points when this happens, your body is incinerated and turned to ash. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. This ability can be used once per long rest. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. This weapon counts as a +1 flail. Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. Death's Vigil. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. License. Weapon (halberd or quarterstaff), legendary (requires attunement). A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. This magic longcoat is adorned with raven feathers and carved jet buttons. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. When all the gems are removed or destroyed, the helm loses its magic. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Winter's Heart is the still beating heart of a white dragon. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. While those brutes knew how to swing a tool of war, I became war itself. On a 20, the staff regains 1d4 charges. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. Curse. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. Roll a d20: Weapon (hand crossbow), rare (requires attunement). Creatures killed by The Wailing Hunger cannot be revived excepted by a Wish spell or similar effect. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). Curse. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. On a 1, the greatsword shatters and is destroyed. Bookmarked items only. You have advantage on the attack roll if the target is wearing armor made of metal. You can add half your proficiency bonus (rounded down) to any Intelligence, Wisdom, or Charisma saving throw you make that doesn't already include your proficiency bonus. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. Forests Fury has three states; dormant, awakened, and ascended. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. Rallying Leader: While wielding Valor, you can use an action to expend 4 charges to bolster nearby allies, each ally that can hear or see you can expend a number of available hit die equal to their proficiency modifier and heal for the amount rolled. 5 Gold. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Armor (padded), very rare (requires attunement). Wondrous item, legendary (requires attunement by a druid). Righteous Leader. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) This small pepper shaped bottle contains 1 serving of a spicy sauce. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. Nature's Guardian. When a creature drinks a serving of this spicy sauce as an action, roll a d10 to determine which sauce the bottle contains and how much fire . Each time a 10 is rolled increase the damage die up to a d12. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. One With the Trees. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). After one round whenever the effect ends rat swarm lasts for 1 or! Of overcoming resistance to mundane damage, rather than 10 magical for purposes. On one side and a hooded candle on the same surface as you that is caught this! ( crown ), rare ( requires attunement ) additionally while attuned to Ebb homebrew wondrous items 5e +3. 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